skip to main | skip to sidebar

Tables Latency Benchmark

Being the blog of Pete Hopkins. This pirate kills fascists.

Bling-Bling

www.flickr.com

Friday, March 13

Worker Placement: Agricola, The Pillars of the Earth, and Stone Age

Cait and I just finished our first two matches of Stone Age, which is the most recent of the new triumvirate of worker placement games (the other two being Agricola and The Pillars of the Earth). We had fun, and probably place it between the other two in order of appeal.

Agricola our the favorite because building a little farm is just a lot of fun. It’s even more fun with the clay pieces that Cait made. At the end of the game you can look over your land and just feel joy at the accomplishment. This sentiment is so strong that I felt incredibly dissatisfied at one of my recent wins. Even though I came out on top, I did so with a cold stone house, too many children, and pastures that I fenced in at the very end. It was not a fuzzy, pastoral scene.

Agricola also has three decks worth of Occupation and Minor Improvement cards, which, beyond just introducing variation for variation’s sake, really let you come at each game from a different angle. Yeah, some of them are ludicrously unbalanced (I’m looking at you, Field Watchman), but that adds to the fun and luck.

Variation for variation’s sake is The Pillars of the Earth in a nutshell. So much of it is micro-randomized:
  • Only 7 of the 9 Resource cards are available each round
  • For each round’s Craftsmen cards, two are available for purchase in the draft and two are on the board
  • 4 Event cards are left out of each game
  • 2 Privilege cards are left out of each game
  • Turn order is determined by drawing master builder pawns out of a bag each round
I can sort of see where the designer is going with this, but it just gives the overall game a fiddly vibe. The randomness forces you very much into the tactical end of that infamous continuum, so, by the end of the game, I felt like I hadn’t really accomplished much.

We’ve only given Pillars a few plays, so I’m not necessarily going to judge it, but there’s definitely a reason why we’ve been unable to put Agricola away while Pillars just hit the table once. 


Stone Age has a lot of randomness as well, in that your resource acquisition is determined by die rolls (and also the cards and buildings come out in a completely random order), but it’s very much manageable luck. If you really need a type of resource, you just learn that you have to potentially over-allocate your workers to it to increase your chances of getting enough. The tools help a fair amount by boosting the die rolls that need it, and, if you do over-shoot, the game is forgiving of over-allocation. You’ll definitely be able to find a use for those extra resources on a later turn.

I’ve seen criticism of Stone Age that the winner is the one who rolls higher, but I definitely don’t agree. The randomness here adds more tension than anything, and over the course of the game the die rolls will tend to even out. And, if they don’t, and one player happens to dominate by continuously rolling 6s when panning for gold, that’s just an excuse to play it again. It can’t happen twice in a row, right?

Now that I’m starting to burn out a little bit on Agricola (Cait and I are at 22 plays), Stone Age is a nice bit of refreshing change. Cait has also recently figured out how to turn her Risk prowess into dominance at Nexus Ops, so I’m welcoming of a game where I have a shot at winning.
Posted by Fin at 12:22 AM

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Followers

Subscribe To

Posts
Atom
Posts
Comments
Atom
Comments

Blog Archive

  • ▼  2009 (7)
    • ▼  March (5)
      • infoMania is Amazing
      • Legend of the Seeker
      • Wolfenstein 3D iPhone control scheme
      • Probably Our Last Game of Java
      • Worker Placement: Agricola, The Pillars of the Ear...
    • ►  January (2)
  • ►  2008 (36)
    • ►  December (4)
    • ►  October (1)
    • ►  September (4)
    • ►  August (8)
    • ►  July (4)
    • ►  May (2)
    • ►  April (4)
    • ►  March (4)
    • ►  February (3)
    • ►  January (2)
  • ►  2007 (24)
    • ►  December (1)
    • ►  November (2)
    • ►  October (5)
    • ►  September (1)
    • ►  June (6)
    • ►  May (2)
    • ►  March (3)
    • ►  February (1)
    • ►  January (3)
  • ►  2006 (32)
    • ►  December (3)
    • ►  November (1)
    • ►  October (5)
    • ►  September (3)
    • ►  August (2)
    • ►  May (1)
    • ►  April (2)
    • ►  March (1)
    • ►  February (6)
    • ►  January (8)
  • ►  2005 (53)
    • ►  December (8)
    • ►  November (30)
    • ►  October (5)
    • ►  September (10)

Gamercard

Geekness

Twitter Updates

Twitter Updates

    follow me on Twitter

    About Me

    My Photo
    Fin
    I play board games and video games, and sing sea shanties when I can. I like shiny things and tech things and cat macros. I am aware of all Internet traditions.
    View my complete profile

    Search This Blog

    Friends’ Blogs

    • Mihai Parparita
      Infinite Mac: Snow and A/UX
      4 weeks ago
    • Jason Shellen
      methaphone
      10 months ago
    • Graham Waldon
      Card Game: The Fellowship of the Ring
      1 year ago
    • Michael Greenberg
      I’m looking for students!
      2 years ago
    • Adam Saks
      Mengatasi Ambeien Atau Wasir Kambuh
      6 years ago
    • Abstractioneer
      Things People Have Been Impeached For In the Past
      6 years ago
    • Kellan Elliott-McCrea
      New-ish site
      7 years ago
    • tins ::: Rick Klau's weblog
      Jaguar I-Pace first impressions
      7 years ago
    • Jason Goldman
      Links for 2017-02-22 [del.icio.us]
      9 years ago
    • Greg Stein
      PSA: Redbud Custom Homes
      9 years ago
    • --verbose
      How to Write Hello World in Go (in Go)
      12 years ago
    • Stacy Jenson
      I promise not to mommyblog
      12 years ago
    • Eric Case
      Creepy
      13 years ago
    • Vast Public Indifference
      Pompe Stevens, Enslaved Artisan
      13 years ago
    • watched pots | news
      Dogs are cool.
      14 years ago
    • Rachel Grey
      Six months with Ido Portal: game-changer 2011
      14 years ago
    • Lauren Davis
      Best Thing Today: Opinioncat Lady
      14 years ago
    • massless
      Dreams, discernment, and Google Reader
      14 years ago
    • saladwithsteve
      Building F# on Mac OS X
      16 years ago
    • Farang
      Kaiseki
      17 years ago
    • Marty Lichmann
      Janko Keyboard
      17 years ago
    • Shriram Krishnamurthi
      Project Beansprout Successful
      17 years ago
    • Mobile Vince
      Hawaii wrap-up
      19 years ago
    • Chinese Migrant Worker
      More Real Than Real
      19 years ago
    • Laurence Gonsalves
      Copyright Law and the King
      19 years ago
    • Josh Peterson
      St. Pardi Gras Shirts
      19 years ago
    • Buzz Andersen
    • Tina Huang
    • Evan Williams
    • Andy Yen
    • Biz Stone, Genius
    • Kimmy Richardson
    • tajc | taj campbell
    Show 10 Show All
    Powered By Blogger